Tuesday, October 26, 2010

How to use Date Picker...

A DatePicker is a widget that allows the user to select a month, day and year.



Create a new Android Application, AndroidDatePicker.

Modify the layout, main.xml, to add a button to start the DatePicker.


<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<TextView  
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="@string/hello"
    />
<Button

How to use Time Picker...

A TimePicker is a widget that allows the user to select the time by hour, minute and AM or PM.



Further extends from the previouse exercise of DatePicker.

Modify main to have one more button to start TimePicker.


<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<TextView  
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="@string/hello"
    />
<Button
    android:id="@+id/datepickerbutton"
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="DatePicker"
 />
<Button
    android:id="@+id/timepickerbutton"
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="TimePicker"
 />
</LinearLayout>


Go Public with Your Android Application: Signing and Deployment (Part 3)

Generating Your Own Key
As mentioned, if you wish to publish your application to other users, you need to sign your application using your own personal certificate. You can generate your own certificate by using the keytool.exe tool (this also comes with your JDK). To generate your own certificate, issue the following command:

keytool –genkey –v –keystore learn2develop.keystore –alias learn2develop –keyalg RSA –validity 10000


The above command generates a certificate named learn2develop.keystore with the key alias learn2develop, generated using the RSA algorithm, and with a validity of 10,000 days (this is the minimum recommended). You will be prompted for some information (see Figure 7). In particular, you need to supply a password for the keystore and a password for the private key. If you are publishing your application for the Android Market, your keystore must have a validity period ending after 22 October 2033.Secure and protect these two passwords so that only people who are authorized to sign your applications know about them.


Once the learn2develop.keystore file is generated, you can now sign your application with it .
Deploying .apk Files
Once your Android application is signed, you can deploy them to emulators and devices using the adb.exe tool (located in the tools folder of the Android SDK).


For illustration, copy the MyKillerApp.apk created (and signed) in the previous section to the android-sdk-windows-1.0_r1\tools folder. To install the application to an emulator (assuming the emulator is currently up and running), issue the following command:

Go Public with Your Android Application: Signing and Deployment (Part 2)

All Android Applications Must Be Digitally Signed
All Android applications must be signed before they are allowed to be deployed onto a device (or emulator). Unlike other mobile platforms, you need not purchase digital certificates from a certificate authority (CA). Instead, you can generate your own personal certificate and use it to sign your Android applications.



When you use Eclipse to develop your Android application and then press F11 to deploy it to an emulator, Eclipse automatically signs it for you. To verify this, first go to WindowsPreferences in Eclipse, then expand the Android item, and select Build (see Figure ). Eclipse uses a default debug keystore (debug.keystore) to sign your application.

Monday, October 25, 2010

Go Public with Your Android Application: Signing and Deployment (Part 1)

So far, you've been learning about the interesting things you can do with Android. However, if you want your application to see the light of day and run on other users' devices, you need a way to distribute your application and deploy them onto your target devices. This article will show you how to prepare your Android applications for deployment and get them onto your customers' devices.


Creating the Sample Application
A simple Android application will illustrate deployment on an Android device. So, using Eclipse, create a new Android project.

Versioning
Beginning with version 1.0 of the Android SDK, the AndroidManifesl.xml file of every Android applications include the android:versionCode and android:versionName attributes:


<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.android.myapp"
      android:versionCode="1"
      android:versionName="1.0.0">
    <application android:icon="@drawable/icon" 
        android:label="@string/app_name">
        <activity android:name=".Main"
                  android:name ="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>
The android:versionCode attribute represents the version number of your application. For every revision you make to the application, increment this value by 1 so that you can programmatically differentiate it from its previous version. This value is never used by the Android system, but it's useful as a way to obtain the version number of an application. The android:versionName attribute contains versioning information that is visible to the users. It should contain values in the following format: <major>.<minor>.<point>.
If you are planning to publish your application on the Android Market, the AndroidManifest.xml file must have the following attributes:
  • android:versionCode
  • android:versionName
  • android:name
  • android:name
In addition, if your application needs a minimum version of the SDK, you can specify it in the AndroidManifest.xml file using the element, like this:


<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="net.learn2develop.MyKillerApp"
      android:versionCode="1"
      android:versionName="1.0.0">

    <uses-sdk android:minSdkVersion="5" />

    <application android:icon="@drawable/icon" 
        android:label="@string/app_name">
        <activity android:name=".MyKillerApp"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>
As the current version of the SDK is 1.0, there is no necessity for you to specify the minimum version of the SDK required. 



Your Ad Here

Friday, October 22, 2010

How to create sd card and save files in it and use them

As you can imagine a popular way to load music onto a cell phone will be via removable storage, such as an SD card. In part 1 of our media player tutorial we will build a simple media player that will allow the user to select a song from the SD card and play it.
Click here if you would like to download the source for this tutorial.
Note: there is a known issue with the Emulator where the mixer will cut in and out on some systems resulting in very choppy audio, hopefully this will be addressed in the next SDK release.
Layouts
This project only consists of one Activity, a ListActivity. So, for a ListActivity we need a ListView for the actual list, and another view that will be used for each item in the list. You can get fancy, but for this example we will just use a TextView to display the name of each file.
First, here is our ListView (songlist.xml):
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
  3.         android:orientation="vertical"
  4.         android:layout_width="fill_parent"
  5.         android:layout_height="fill_parent">
  6.  
  7.     <ListView id="@id/android:list"
  8.               android:layout_width="fill_parent"
  9.               android:layout_height="fill_parent"
  10.               android:layout_weight="1"
  11.               android:drawSelectorOnTop="false"/>
  12.  
  13.     <TextView id="@id/android:empty"
  14.               android:layout_width="fill_parent"
  15.               android:layout_height="fill_parent"
  16.               android:text="No songs found on SD Card."/>
  17. </LinearLayout>
Very standard ListView. The TextView entry will display when there are no items in the ListView because it's using the built-in id of "@id/android:empty".
And for each file here is the TextView to be used (song_item.xml):
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <TextView id="@+id/text1"xmlns:android="http://schemas.android.com/apk/res/android"
  3.     android:layout_width="wrap_content"
  4.     android:layout_height="wrap_content"/>
Again, very basic, shouldn't be anything you haven't seen before.
You may be thinking, why does the screenshot above show a black ListView, when nothing in these layouts mentions color? Well, that is determined by the "theme" in the AndroidManifest.xml. In the "application" element you can define the theme by adding "android:theme="@android:style/Theme.Dark"".
The ListActivity
We now must work on our ListActivity which we will call MusicDroid. Here is the declaration of this class and it's onCreate() function:
  1. public class MusicDroid extends ListActivity {
  2.  
  3.         private static final String MEDIA_PATH = new String("/sdcard/");
  4.         private List<String> songs = new ArrayList<String>();
  5.         private MediaPlayer mp = new MediaPlayer();
  6.         private int currentPosition = 0;
  7.  
  8.         @Override
  9.         public void onCreate(Bundle icicle) {
  10.                 super.onCreate(icicle);
  11.                 setContentView(R.layout.songlist);
  12.                 updateSongList();
  13.         }
First we set up some private member variables to be used by this Activity. The first one is MEDIA_PATH, and we set it to "/sdcard" because that is the location of the SD card. Next comes a List of Strings that will hold the filename for each song on the list. And of course we need a MediaPlayer object, which we call mp. The final one up there is currentPosition, which we will use to store the index of the song currently playing.
The onCreate() function is pretty basic, we set our view to be the songlist view that we created above and call the function updateSongList(), here is that function:
  1. public void updateSongList() {
  2.         File home = new File(MEDIA_PATH);
  3.         if (home.listFiles(new Mp3Filter()).length > 0) {
  4.                 for (File file : home.listFiles(new Mp3Filter())) {
  5.                         songs.add(file.getName());
  6.                 }
  7.  
  8.                 ArrayAdapter<String> songList = newArrayAdapter<String>(this,
  9.                                 R.layout.song_item, songs);
  10.                 setListAdapter(songList);
  11.         }
  12. }
Here we create a File Object called "home" which points to "/sdcard". We loop through the files returned by home.ListFiles(), adding each file to our List object "songs". Once we have this list filled we create an ArrayAdapter passing in the songs list and then set it to be our ListActivity's ListAdapter on line 47. This will populate our ListView.
You may have noticed the object above called "Mp3Filter". This is an object that implements FilenameFilter. This object is used to filter out what files should be returned, this is done by implementing the accept(File, String) function. Here is the object that we can use to filter so that listFiles() only returns MP3 files:
  1. class Mp3Filter implements FilenameFilter {
  2.         public boolean accept(File dir, String name) {
  3.                 return (name.endsWith(".mp3"));
  4.         }
  5. }
Now we should be able to build a list of all the MP3 files in /sdcard. So now we just need to be able to select a song and play it. Fist things first, let's override onListItemClick() so we will be notified when a song is clicked on:
  1. @Override
  2. protected void onListItemClick(ListView l, View v, int position, long id) {
  3.         currentPosition = position;
  4.         playSong(MEDIA_PATH + songs.get(position));
  5. }
Pretty basic function here. We set currentPosition to hold the index of the position that was clicked on and then pass in the path of the song to playSong(String), so lets take a look at what's happening in playSong(String):
  1. private void playSong(String songPath) {
  2.         try {
  3.  
  4.                 mp.reset();
  5.                 mp.setDataSource(songPath);
  6.                 mp.prepare();
  7.                 mp.start();
  8.  
  9.                 // Setup listener so next song starts automatically
  10.                 mp.setOnCompletionListener(new OnCompletionListener() {
  11.  
  12.                         public void onCompletion(MediaPlayer arg0) {
  13.                                 nextSong();
  14.                         }
  15.  
  16.                 });
  17.  
  18.         } catch (IOException e) {
  19.                 Log.v(getString(R.string.app_name), e.getMessage());
  20.         }
  21. }
The MediaPlayer object makes things really easy for us here. First we call mp.reset(), which will reset the MediaPlayer to its normal state. This is required if you were playing a song and want to change the data source. The reset() function will also stop whatever is playing, so if a song is playing and then you select another it will stop that one before starting the next song.
We then pass in the path to the song to mp.setDataSource(String) and call prepare() and start(). At this point the MediaPlayer will start playing your song.
Next job is to setup an OnCompletionListener starting on line 66. The function onCompletion(MediaPlayer) will be called when the song is over. All we do there is call the function nextSong() from our Activity. Here is nextSong():
  1. private void nextSong() {
  2.         if (++currentPosition >= songs.size()) {
  3.                 // Last song, just reset currentPosition
  4.                 currentPosition = 0;
  5.         } else {
  6.                 // Play next song
  7.                 playSong(MEDIA_PATH + songs.get(currentPosition));
  8.         }
  9. }
Here we check to make sure this isn't the last song on the list, if it is we won't do anything, if not we'll play the next song using the playSong(String) function.
So that's it for the code, on the next page we'll figure out how to get this thing running...
Emulator Command Line Options
There are 2 command line options that must be set for this project to work. One to mount an SD card so that you can access it at "/sdcard" and another to enable audio.
To enable the SD card first you need to create an sd card image, to do this you need to open a command prompt in your SDK/tools folder and type the following command:
mksdcard <size><file>
Where <size> is the size of the SD card in MB, and this must be reasonably large as a small SD card image actually crashes the emulator. And <file> is the path to the file to create. This is the command that I used:
mksdcard 128M c:\temp\sd.img
Now your SD card image is setup, so once you have your project setup you will need to supply the 2 command line arguments. So, in Eclipse go to "Run -> Open Run Dialog". Now you may need to create a new configuration if there is not one there for your application, you can do that by double clicking on "Android Application" and supplying the Name, Project, and starting Activity on the "Android" tab. On the "Emulator" tab you need to supply 2 arguments, "-sdcard <file>" and "-useaudio".
It should look something like this:

So now that this is all setup we should be ready to run this thing right? Doh, here's what we see:

We need to add songs to the SD card for this thing to work. This is pretty easy, just open a command prompt in the SDK/tools folder once again and use the "adb push <file> <destination>" command. For example:
adb push "c:\music\02 Paranoid Android.mp3" /sdcard
And after you push a song or many songs out there you'll be able to start using this very primitive music player.
What do you have to look forward to in the next installments?
  • Creating a service for the MediaPlayer
  • Adding animated controls
  • ID3 Tag Support
So, be sure to check back!


Your Ad Here

Thursday, October 21, 2010

how to add menu in activity..

public classs Main extends Activity
{
@Override
public boolean onCreateOptionsMenu(Menu menu) {
menu.addSubMenu(NONE, 0, NONE, "Add Item");
menu.addSubMenu(NONE, 1, NONE, "Delete All");
return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
int id = item.getItemId();
if(id==0)
{
intent=new Intent(portfolio.this,add_item.class);
try {
       startActivity(intent);
   
} catch (Exception ex) {
              System.out.println(ex.getMessage());
}
}
if(id==1)
{
dh.deleteAll();
}

return true;
}
}

Your Ad Here

Wednesday, October 20, 2010

How to display a custom dialog in your Android application

 it's better to make your own dialog, because this way, you can display whatewer you want., the way you want it.
First, make your own layout, with the needed elements. Here, I'm going to use two buttons, a textview inside a scrollview, and an imageview...
Here is my main layout, main.xml. It's just a textview, with a button:
1
  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <RelativeLayout android:id="@+id/RelativeLayout01"
  4. android:layout_width="fill_parent"
  5. android:layout_height="fill_parent"
  6. xmlns:android="http://schemas.android.com/apk/res/android">
  7.  
  8. <TextView android:id="@+id/TextView01"
  9. android:layout_width="wrap_content"
  10. android:layout_height="wrap_content"
  11. android:text="This is my main activity, from here, I want to display a dialog, after the user clicked the button below this text.">
  12. </TextView>
  13.  
  14. <Button android:layout_height="wrap_content"
  15. android:layout_below="@+id/TextView01"
  16. android:layout_width="wrap_content"
  17. android:id="@+id/Button01main"
  18. android:text="Hey! There is more..."></Button>
  19.  
  20. </RelativeLayout>
Here is my dialog's layout, maindialog.xml:
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
  3.  android:layout_width="wrap_content" android:layout_height="wrap_content">
  4.  
  5. <ImageView android:id="@+id/ImageView01"
  6.  android:layout_width="wrap_content" android:layout_height="wrap_content"
  7.  android:layout_centerHorizontal="true" />
  8.  
  9.  <ScrollView android:id="@+id/ScrollView01"
  10.  android:layout_width="wrap_content" android:layout_below="@+id/ImageView01"
  11.  android:layout_height="200px">
  12.  
  13.  <TextView android:text="@+id/TextView01" android:id="@+id/TextView01"
  14.  android:layout_width="wrap_content" android:layout_height="wrap_content" />
  15.  
  16.  </ScrollView>
  17.  
  18.  <Button android:id="@+id/Button01" android:layout_below="@id/ScrollView01"
  19.  android:layout_width="wrap_content" android:layout_height="wrap_content"
  20.  android:layout_centerHorizontal="true" android:text="Cancel" />
  21.  
  22. </RelativeLayout>
Now that the xml part is all set up, it's time to code.
  1. public class main extends Activity {
  2.     @Override
  3.     public void onCreate(Bundle savedInstanceState) {
  4.         super.onCreate(savedInstanceState);
  5.         //set up main content view
  6.         setContentView(R.layout.main);
  7.         //this button will show the dialog
  8.         Button button1main = (Button) findViewById(R.id.Button01main);
  9.  
  10.         button1main.setOnClickListener(new OnClickListener() {
  11.         @Override
  12.             public void onClick(View v) {
  13.                 //set up dialog
  14.                 Dialog dialog = new Dialog(main.this);
  15.                 dialog.setContentView(R.layout.maindialog);
  16.                 dialog.setTitle("This is my custom dialog box");
  17.                 dialog.setCancelable(true);
  18.                 //there are a lot of settings, for dialog, check them all out!
  19.  
  20.                 //set up text
  21.                 TextView text = (TextView)dialog.findViewById(R.id.TextView01);
  22.                 text.setText(R.string.lots_of_text);
  23.  
  24.                 //set up image view
  25.                 ImageView img = (ImageView)dialog.findViewById(R.id.ImageView01);
  26.                 img.setImageResource(R.drawable.nista_logo);
  27.  
  28.                 //set up button
  29.                 Button button = (Button) dialog.findViewById(R.id.Button01);
  30.                 button.setOnClickListener(new OnClickListener() {
  31.                 @Override
  32.                     public void onClick(View v) {
  33.                         finish();
  34.                     }
  35.                 });
  36.                 //now that the dialog is set up, it's time to show it    
  37.                 dialog.show();
  38.             }
  39.         });
  40.     }
  41.  }



Your Ad Here